// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.

using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{
	[ActionCategory(ActionCategory.Math)]
	[Tooltip("Sets a Float Variable to a random value between Min/Max.")]
	public class RandomFloat : FsmStateAction
	{
		[RequiredField]
        [Tooltip("Minimum value for the random number.")]
		public FsmFloat min;
		
        [RequiredField]
        [Tooltip("Maximum value for the random number.")]
		public FsmFloat max;
		
        [RequiredField]
		[UIHint(UIHint.Variable)]
        [Tooltip("Store the result in a Float variable.")]
		public FsmFloat storeResult;

		public override void Reset()
		{
			min = 0f;
			max = 1f;
			storeResult = null;
		}

		public override void OnEnter()
		{
			storeResult.Value = Random.Range(min.Value, max.Value);
			
			Finish();
		}

#if UNITY_EDITOR
        public override string AutoName()
        {
            return ActionHelpers.AutoName(this, storeResult, min, max);
        }
#endif

	}
}